12/31/2023 0 Comments Thopter spy network ruling![]() Thada is, in some ways, reliant on our opponents' decks - if our opponents have artifacts that support our gameplan, great! If they don't, then our position will be significantly more awkward. Let's take a closer look at Thada's ability: ![]() This deck is not what you're looking for. ![]() Kumena, Tyrant of Orazca - if you want to build merfolk tribal, take a look at him. Patron of the Moon - another monoblue ramp commander, although more focused on lands than artifact mana. He actually seems like an excellent alternative for a deck focused primarily on beating down with giant robots, although a bit lacking in the non-metallic beatdown category. Muzzio, Visionary Architect - another artifact commander that cheats things out. Jalira, Master Polymorphist - similar to Braids, she's great at cheating out all sorts of giant creatures. at the cost of your opponents also getting that benefit. His ability allows large noncreature artifacts to be cheated out.īraids, Conjurer Adept - another good blue Timmy commander, she allows you to cheat out all sorts of large nonsense. you're not comfortable losing to Cyclonic RiftĪrcum Daggson - another monoblue artifact-based commander. your opponents won't let you touch their cards you want your deck to play differently from game to game you value having knowledge of your opponents' decks you enjoy beating down with large monsters you like monoblue and want to share that love This opens up a lot of possibilities, depending on what our opponents are running. Thada is capable of acquiring our opponents' artifacts and bringing them under our control. The most important text on Thada, and the main ability the deck is built around. Until end of turn, you may play that card. Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. If your opponents don't happen to have Islands, there are ways to fix that. This means that Thada is usually going to be able to attack safely. Islandwalk means that if our opponents have islands, then she can't be blocked. Thada loves islands, and wants to spread that love to the rest of the world. Fortunately, she is relatively cheap to recase. It is difficult for her to knock out opponents via commander damage, and with only two toughness, she can be taken out by most damage-based removal. There are also some support cards for Rogues (most notably the Prowl mechanic).Īs a 2/2 for 3 mana, Thada Adel qualifies as a Gray Ogre - not particularly impressive statwise. Type: Legendary Creature - Merfolk Rogue.Īs a Merfolk, Thada is capable of benefiting from many tribal support cards. ![]() Her color identity is monoblue, which has both pros and cons - we get access to the best counterspells and card draw, but we also have some difficulty interacting with resolved permanents. Even in a duel, if you can get your artifact creatures to deal damage at different times, such as by giving some of them first strike or double strike, you’ll get two corresponding card-draw triggers.At 3 mana, Thada is capable of coming down early and being recast many times, especially if we're able to ramp a bit. You can do the same in a free-for-all multiplayer game by attacking two different players. This means that if you attack with two Thopters, you can assign one Thopter’s damage to Head A, assign the other’s damage to Head B, and draw two cards. For example, in Two-Headed Giant (which you may have played at your last prerelease), although both heads share a life total, they’re still two separate players. Worry not, though, for there are ways around this card-drawing restriction… such as by spying on multiple opponents at once. Rather, the Network will trigger once for each time that “one or more artifact creatures you control deal combat damage to a player…” and since all attacking creatures deal combat damage at the same time, no matter whether you’re attacking with one, two, or twenty Thopters, you’re only going to get to draw one card off spying on your opponent. As great as it would be if the Network upgraded all your Thopters into Thieving Magpies, that’s sadly not the case. That second ability warrants further investigation, though. What happens when you get a bunch of Thopter tokens together? Why, they form a Thopter Spy Network, of course! Although it’s not an artifact itself, this card is great at supporting artifacts, being able to deploy a new addition to your ranks each turn (assuming you already have one…and if you’re playing the Network in your deck, you do have one, don’t you?), and also drawing you a bunch of cards. ![]()
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